Windfury is 20%, which works out to about 3.5PPM it hits twice, so you can call each half 7PPM just like the paladin's seal of command. In vanilla, windfury shows up as white damage, but it is "yellow" for all intents and purposes. Both warriors also have deepwounds when debuff-slots allow. Now lets add scaling yellow damage, we ignore eviscerate, poisons, execute, heroic strike, and spells from the paladin/shaman because they do not scale. If this was all there was to wow, rogues and ret paladins would be the best melee dps, even without poisons or seal of command. Ret gains vengeance, as well as great passives. Rogue gains slice'n'dice, and some great passives. Now lets add in passive talents and self-buffs. The DW specs will do slightly more dps than the 2H specs, but it doesnt really matter. To be specific, Rogue=Fury, and Ret=Arms=Enhancement. In fact, the only thing that will separate them is whether they use DW or 2H, and the tiny differences in base-stats from their class/race. Ret paladins, arms warriors, and enhancement shamans use 2handers. Imagine characters with no talents, no skills trained, but with decent identical gear. Lets start by looking at just unbuffed white damage. If you look at melee dps in the broadest possible way, they are all just white damage, self-buffs, and yellow damage. So please just give my post an honest read. I certainly have none of the stigma against ret/prot that a lot of folks have. It was a long time ago, but I would consider myself a "trailblazer" of the alternative paladin specs. My main on retail was a non-holy paladin from late-vanilla, through all of TBC. Alliance world/zone chats are regularly overrun with people bickering about the viability of ret paladins.